Proper Way To Play Monopoly

OBJECTIVE: The object of Monopoly is to send every other player into bankruptcy or become the wealthiest player through buying, renting, and selling property.

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  2. Best Way To Play Monopoly With 2 Players
  3. Best Way To Play Monopoly
  4. Proper Way To Play Monopoly Card Game
  5. How To Play Monopoly Step By Step
  6. Right Way To Play Monopoly
  7. Proper Way To Play Monopoly

Wheel and deal as you build your fortune playing an exciting game of MONOPOLY online. Buy up whole neighborhoods, charge rent, and watch your empire grow. It’s all about making deals and making. Play up to 3 cards during your turn. There are 3 ways you can “play” during a Monopoly Deal turn: moving cards into your bank pile, assembling property sets, and/or playing an action card. Feel free to do 1, 2, and/or all 3 of these things during your turn. There are lots of games you can play to make money, but none is as fun and exciting as Monopoly. Not to mention, there is big money to be made here - $20,580 big!

NUMBER OF PLAYERS: 2-8 players

MATERIALS: Card, deed, dice, house and hotels, money and monopoly board

TYPE OF GAME: Strategy Board Game

AUDIENCE: Older kids and adults

THE HISTORY

The earliest known version of Monopoly, dubbed The Landlord’s Game, was designed by American Elizabeth Magie. It was first patented in 1904 but existed at least 2 years prior. Magie, who was a follower of Henry George, an American political economist, initially aimed for The Landlord’s Game to illustrate the fiscal consequences of Ricardo’s Law of Economic rent as well as Georgist concepts of economic privilege including land value taxation.

Following 1904, a slew of board games were created which featured the central concept of buying and selling land. In 1933, the Parker Brothers Monopoly board game had a very similar rival, which employed the same concepts as the original. Historically, the East coast and the Midwest have contributed to the evolution of the game.

Elizabeth Magie remains largely uncredited for her invention of the game and for many decades it was accepted that Charles Darrow, who sold the game to Parker Brother’s, was the creator.

THE SET-UP

To begin, place the board on a table with the chance and community chest cars face-down in their respective spaces. Each player chooses a token to represent themselves on the board.

The players are given $1500 divided into: $500s, $100 and $50; 6 $40~; 5 each of $105, $5~ and $1s. The remaining money and other equipment will go to the bank. Stock the bank’s money on the edge of the compartments in the plastic banker tray.

THE BANK AND THE BANKER

Select a player as the banker who makes a good auctioneer. The Banker must keep their personal funds separated from the Bank’s funds. But if there are five players in the game, the Banker may elect one person who will act as auctioneer.

In addition to the bank’s money, the bank also holds the title deed cards, and the houses and hotels prior to player purchase. The bank pays salaries and bonuses. It also sells and auctions properties, while handing out the proper title deed cards. The bank loans money required for mortgages. The bank collects taxes, fines, loans and interests, as well as assess the price of a property. The bank never goes “broke,” the banker may issue more money by writing on ordinary slips of paper.

THE PLAY

To start the game, beginning with the banker, each player takes turns rolling the dice. The player who gets the highest total starts the game. The player places their token on the corner marked “go”, then throws the dice. The dice will be the indicator how many spaces to move their token in the direction of the arrow on the board. After the player completes the play, the turn moves to the left. The tokens remain on the spaces occupied and proceed from that point on the player’s next turn. Two tokens may occupy the same space at a single time.

Depending upon the space your tokens lands you may have the opportunity to buy property or you may be required to pay rent, taxes, draw a chance or community chest card, or even Go To Jail. If you throw doubles you may move your token normally, the sum of the two die. Retain the dice and throw again. Players must move their token immediately to the space marked “In Jail” if the players throw doubles three times in succession.

GO

Each time a player lands on or passes Go, the Banker must pay them $200. Players can only receive $200 for each time around the board. However, if after passing Go a player lands on Chance of Community Chest space and draws the ‘Advance to Go’ card, that player will receive another $200 for reaching Go again.

BUY PROPERTY

When a player’s token lands on an un-owned property, the players may buy the property from the bank on its printed price. The title deed card is given to the player as a proof of ownership. Place the title deed in the front of the player. If the players do not wish to buy the property, the bank sells it by auction to the highest bidder. The highest bidder will pay the bank at the amount of the bid in cash and they then will receive the title deed card for the property.

Every player has the chance to bid including the player who declined to buy the property initially. Bidding may start at any price.

PAYING RENT

When a player lands on the property that is already owned by another player, the player who owns collects rent from the other player in accordance with the list printed on its corresponding Title Deed card.

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However, if the property is mortgaged, no rent shall be collected. This is indicated by the player who is mortgaging the property placing the Title Deed face down in front of them. It is an advantage to own all the properties within a color group because the owner may charge double rent for unimproved properties in that color-group. Even if a property in that color group is mortgaged, this rule can apply to the un-mortgaged properties.

Rents on unimproved properties is much lower, so it is more advantageous to have houses or hotels to increase the rent. If the owner fails to ask for rent before the next player rolls, they forfeit payment.

CHANCE AND COMMUNITY CHEST

When landing on either of these spaces, take the top card from the corresponding deck. Follow the instructions and when finished return the card face down to the bottom of the deck. If you draw the “Get Out of Jail Free” card, hold it until it can be played before returning it to the bottom of the deck. “Get Out of Jail Free” cards may be sold by the player who holds it, if they don’t wish to use it, at an agreed upon price by both players.

INCOME TAX

If you land here you have two options: You may either estimate your tax at $200 and pay the Bank, OR you can pay 10% of your total worth to the Bank. Your total worth is defined as all your cash on hand, including printed prices of mortgaged and un-mortgaged properties and the cost price of all buildings you own. This decision must be made before you total your worth.

JAIL

Best Way To Play Monopoly With 2 Players

Jail is located in one of the four corner spaces on a Monopoly Board. When in Jail, a player’s turn is suspended until either the player rolls a double or pays to get out. If a player is ‘Just Visiting’, and was not sent to Jail, the Jail space acts as ‘safe’ space, where nothing happens. The character depicted on the square is “Jake the Jailbird”.

You land in Jail if:

  • Your token lands on the space marked “GO TO JAIL”.
  • You draw a Chance card or Community Chest card marked “GO (DIRECTLY) TO JAIL”
  • You roll Doubles three times in succession in one turn.

A player can get out of Jail ‘early’ by:

  • Rolling doubles on any of your next 3 turns, move forward the number of spaces indicated by the die. Despite throwing doubles, in this circumstance you do not roll again.
  • Using or purchasing a “Get Out of Jail Free” Card
  • Paying $50 fine before rolling

If you do not get out of Jail within 3 turns, you must pay the $50 fine and move the number spaces indicted by the dice thrown. While in Jail you can still buy or sell properties and collect rent.

FREE PARKING

When landing on this space one does not receive any money, property or reward of any kind. This is only a “free” resting-place.

HOUSES

After a player procures all the properties in a color-group they may buy houses from the Bank and erect them on those properties.
If you buy one house, you can place it on any one of those properties. The following house bought must be placed on an unimproved property or on any other color complete property you own. The price you must pay the Bank for each house is listed on the Title Deed card for the property. In complete color-groups, owners earn double rent even on unimproved properties.

You can buy or rent houses, in accordance with the above rules, as long as your judgement and finances will allow. However, you must build evenly, i.e., you cannot erect more than one house on any one property of any color-group until each property has one house. There is a four house limit.

After a player reaches four houses on each property of a complete color-group, they can buy a hotel from the Bank and erect it on any property within the color-group. They return the four houses from that property to the Bank and pay the price for the hotel as shown on the Title Deed card. One hotel limit per property.

SELL PROPERTY

Players may sell unimproved properties, railroads, or utilities privately for any amount the owner can procure. However, if buildings are standing on any properties within that color-group, property cannot be sold to another player. Building must be sold back to the bank before a player can sell property within that color-group.

Houses and Hotels can be sold back to the Bank for half the original price. House must be sold individually, in reverse order in which the were erected. Hotels, however, can either be sold at once are as individual houses (1 hotel = 5 houses), evenly in reverse order.

MORTGAGES

Property, which is unimproved, can be mortgaged through the Bank at anytime. All the buildings on all the properties of its color-group must be sold back to the bank, at half the original price, before an improved property can be mortgaged. The mortgage value of a property can be found on its Title Deed card.

Proper Way To Play Monopoly

Rent cannot be collected on any mortgaged properties or utilities. But, un-mortgaged properties within the same group can collect rent.

Monopoly

If you wish to lift your mortgage, pay the Banker the amount of the mortgage plus 10% interest. After all properties within a color-group no longer are mortgaged, the owner can buy back houses at full price. Owners can sell mortgaged properties to other players at an agreed upon price. New owners may lift the mortgage at once by paying the mortgage plus 10% interest. However, if the new owner does not immediately lift the mortgage they must pay the bank 10% interest when buying the property AND pay the 10% interest + mortgage cost when lifting the mortgage.

Monopoly

BANKRUPTCY AND WINNING

If you owe more than you can pay another player or the Bank, you are bankrupt. If you’re in debt to another player, you must turn over all your moneys and properties and leave the game. During this settlement, if any houses or hotels are owned, you must return these to the Bank in exchange for money equal to one-half the amount paid for them. This cash is given to the creditor. Mortgaged properties can also be turned over to the creditor, but the new owner must pay 10% interest to the bank.

If you have mortgaged property you also turn this property over to your creditor but the new owner must at once pay the Bank the amount of interest on the loan, which is 10% of the value of the property. The new owner who does this may either pay hold the property then lift the mortgage at a later turn or pay the principal. If they choose to hold property and wait until a later turn, they must pay interest again upon lifting the mortgage.

If you are in debt to the Bank for more than you are able to pay, you must turn over all assets to the bank. The bank then auctions off all the property (except buildings). Bankrupt players must immediately retire from the game. The winner is the last player left.

VARIATION

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Some people play monopoly by the rules that came in the box. Alternatively, house rules developed over the years to improve the game to the tastes of many people who enjoy the game. The most common house rule allows money to accumulate in the center of the board from taxes, fines, and street repairs and is ceremoniously turned over to any player who lands on “Free Parking’’. This adds an element of the lottery to the game and allows players to get unexpected income that can change the course of the game, especially if considerable amount of cast accumulate in the center of the board.

In another interesting variation, all of the property is dealt out the in the start of the game. There is not a race to buy property and there is a plethora of money to develop properties. This considerably speeds up the game, however, it does take a bit of skill out of the game as well as some of the satisfaction of struggling to put together a successful monopoly.

TOURNAMENTS

Hasbro’s official Monopoly website occasionally features information about upcoming tournaments. World championships are typically held every four to six years.For example, the past World Championship Monopoly Tournaments were in 1996, 2000, 2004, 2009, and 2015.

National championships are usually held the same year as the World Championships or the preceding one. Therefore, the next round of national and world championship tournaments will most likely not occur before 2019 and possibly not until 2021. However, some countries hold national championships more frequently than the United States. France, for example, held a national championship in 2016.

Entry into national championships differ by country and year. They typically consist of an online application and a short quiz.

Postal address

Jan Hvizdak

Karpatska 3

Kosice 04001

Slovakia

Monopoly has been with us since it was invented in 1933 by Charles Darrow, the game has proven to be very popular and the makers have estimated that over one billion people have played this game at some time or another since. Charles Darrow sold the copyright to the game to Parker Brothers who produced it on a large scale (Parker Brothers are a subsidiary of Hasbro) and there even world championships and leagues for the better players.

As the name suggests, to win at Monopoly you have to bankrupt the other players and be the sole person in charge of the game, controlling the board and properties. The US version is slightly different to the UK version but the rules are basically the same, it is only the playing pieces that are different and the streets etc. on the playing board. It is a great way to spend an evening with the family, the game can take a long while to complete, but the rules are very basic ans even children can join in and become efficient at playing it.

The Game Components

The playing board consists of 40 spaces that run around the edge of the board, these are divided into 22 streets, 4 rail roads (US) or 4 train stations (UK), 2 utility squares, a luxury tax square and an income tax square plus the four corners which comprise of the GO square, GO TO JAIL square, FREE PARKING, and the actual JAIL.

There are eight playing pieces, in the US version these comprise of dog, top hat, wheelbarrow, racing car, sneaker, iron, battleship and thimble. In the UK version they comprise of dog, top hat, iron, battleship, racing car, wheelbarrow, cannon, horse rider and thimble.

There are two sets of cards that are placed in the centre of the playing board, these are the community chest cards and chance cards.

There are also houses which are normally green and hotels which are normally red, these are used to increase the rental payout if someone lands on your squares.

Of course money is involved in this game but it is Monopoly money, pounds in the UK and dollars in the US.

Two Dice

Playing the game

The playing board is laid flat and the two sets of cards are placed into their relevant squares in the centre of the board, these are always placed face down. Each player then chooses their playing piece and these are then placed into the “GO “ square. The players then roll the dice to decide who will play the first turn and one player is designated to be the banker, this means that they will handle all of the money during the game.

The banker hands out to each player a fixed sum of money ( this is normally $1500 or £1500) using the following notes:-

2x500, 2x100, 2x50, 6x20, 5x10, 5x5 and 5x1

The first player rolls the dice and advances around the board the equivalent number of squares, the square that you land on will determine your next action. If you roll a double then you are entitled to another go, however if you do this three times consecutively then you will go to jail.

If the square you land on community chest or chance then you take the corresponding card from the top of the pile and follow the instructions on that card.

If you land on a square that is a street square then if that street is unowned you have the option to purchase that street, if it is already owned by another player then you have to pay the appropriate rent for occupying that square.

If you land on the Income Tax square you also have two options, either one will cost you money. You can either pay out the 200pounds or dollars tax or you can opt to pay 10% of your money and street assets whichever works out cheaper for you, once you have made the decision to pay the 10% you cannot change your mind if it works out more expensive so think carefully before stating which option you are going for.

There is only one square on the board where no action is required, this is the “Free Parking” square, this is treated as a resting place and no charges are incurred when you land on here.

There are a few ways that you can end up being in Jail, simply landing on the Jail square does not mean that you are in Jail, if you pick up a card from the community chest or chance piles and they instruct you to go to Jail, you have to go there, rolling three consecutive doubles will land you in Jail. Landing on the “Go to Jail” square will also place in in there but there are a few ways of getting out of Jail. Handing over a “Get out of Jail free” card entitles you to leave immediately, if you pick on of these up during your play, a very handy card to have. You can pay 50 dollars or pounds to buy your way out of jail or you can roll a double when it is your turn to get out. If after three turns you still haven't rolled a double then you are automatically allowed out and free to carry on around the board.

Every time that you complete a full circle of the board you will either land on or pass the “Go” square, this entitles you to a payout from the bank of 200 dollars or pounds.

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All of the streets have a colour bar above them, on your travels around the board it is beneficial to purchase all of the streets of the same colour, once this happens you are entitled to double the amount of rent charged if another player lands on your square, it also allows you to start purchasing houses and hotels for those streets. There are a couple of rules with these purchases, you must buy an even number of houses for each street in the block i.e. if you have three streets in the same colour block then you can only add one house to each street at a time so that the number of houses on each street remains the same. You can only purchase a hotel for the street once you have purchased four houses for that street.

It is possible to trade with other players to complete a full colour set of streets if another player already owns one that you need, this is a trade between the two players involved and the other players play no part in this. Owning a full colour block of streets is definitely advantageous so always aim for this, some of the colour blocks are cheap to buy but small rents are paid out when another player lands on them, purchasing the more expensive streets may cost you more initially but as the game progresses it will start to pay dividends as you rake in higher rents, especially if you are in the position to add buildings to them.

As the game progresses some players will start to gain large amounts of money while other players will start to lose theirs, if a player lands on a square or picks up a card that requires a payout and they haven't the funds to cover this, they can mortgage off their properties but only get a percentage back of what they originally paid for them. If you are in the position that you have nothing left to mortgage and you have no funds then you are declared bankrupt. Anything thing that you do have left goes to the player that you owe rent to or the bank if you have to pay a charge and you are no longer in the game.

How To Play Monopoly Step By Step

The remaining players now have to work out their assets by totalling up the value of the streets at purchase price, any mortgaged streets from another player at mortgage price, any houses or hotels at purchase price and any remaining cash. The player with the highest total is declared to be the winner.

There are a couple of ways to play this game, you can either go an an early spending spree and purchase as many properties as you can before the other players get them, this runs the risk of you running out of available funds early on or it could mean that you control the board early and dividends are reaped later on as the other players pay you rent. You can also play a cautious game where you are selective about properties that you buy, some players will do this so that they can control 2-3 colour blocks of streets and gain higher rents that way, either way of playing is down to personal choice.

Right Way To Play Monopoly

At the end of the day this game is for fun and should not be taken too seriously even though some players can get caught up in it!!!

Proper Way To Play Monopoly

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